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Narrative Archetypes of Geographic Features

List originally by Tril of Otherworldly Incantations

Settlements

Habitable regions of either Work or Play, Familiar or Exotic, offering diverse narrative functions: a Day in the Life, Home Base, Personal Reasons, Gathering Supplies. Can subvert tropes with Ruins or Escape.

Omens

Sensational, temporal, or particularly pointed features that offer narrative functions of forshadowing, and good or evil portents. Can subvert tropes with a Wild Goose Chase.

Overlooks

Sites of magnitude and grandeur, living monuments which can function narratively for finding resolve, invoking spirits, or as a Call to Adventure. Can subvert tropes with Dread or Betrayal.

Passageways

Transitional journeylands, including magical portals, functioning narratively for initiation and return, thresholds and tests, shortcuts and setbacks.

Abyss

A void or confined space presenting scarcity or temptation, desperation and danger. Can subvert tropes with a Timely Rescue or Secret Refuge.

Battlegrounds

Sites fit for epic, sprawling encounters and climax conflicts. Can subvert tropes with Alternative Solutions.



last updated march 2019